ⓘ
Game Rules:
-
Two teams:
Red
(9 words) &
Blue
(8 words).
-
Each team has one Spymaster and one or more guessers.
-
Spymasters see all word colors and give a one-word clue
+ a number (e.g., "Skibidi 3").
-
The number indicates related words left; guessers may
guess up to one extra.
-
There is one
Assassin
word. If picked, that team loses immediately.
-
A wrong guess (picking a
Neutral
word or a word from the other team) ends the turn
immediately.
-
You can always pass guessing and give the turn to the
other team.
- The first team to find all their words wins.
Game Controls:
- The background color indicates whose turn it is.
-
The first player in a room becomes
Admin.
- Admins can promote others by clicking their name.
- Admins can select wordlists and reset the game.
-
Admins can pass to skip guessing or manually switch
turns.
- Admins can click a word twice to reveal it.
-
Admins can play as Spymasters, by seeing and sorting
card colors (only on their screen).
- Turns auto-pass after a wrong guess.