codenames i

Rules:

  • Find all your team's words: Red has 9, Blue has 8.
  • Spymasters give a one-word clue and a number.
  • Guessers may guess that many words, plus one extra.
  • Wrong guesses end the turn.
  • Guessing the Assassin loses the game.
  • You may pass instead of guessing.

Controls:

  • Your name is denoted with a (you).
  • Spymasters are denoted with a (★).
  • First player in a room becomes spymaster.
  • Spymasters click a name to promote or demote.
  • Spymasters double-click a card to reveal it.