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Game Rules:
- Two teams: Red (9 words) & Blue (8 words).
- Each team has one Spymaster and one or more guessers.
- Spymasters see all word colors and give a one-word clue + a number (e.g., "Skibidi 3").
- The number indicates related words left; guessers may guess up to one extra.
- There is one Assassin word. If picked, that team loses immediately.
- A wrong guess (picking a Neutral word or a word from the other team) ends the turn immediately.
- You can always pass guessing and give the turn to the other team.
- The first team to find all their words wins.
Game Controls:
- The background color indicates whose turn it is.
- The first player in a room becomes Admin.
- Admins can promote others by clicking their name.
- Admins can select wordlists and reset the game.
- Admins can pass to skip guessing or manually switch turns.
- Admins can click a word twice to reveal it.
- Admins can play as Spymasters, by seeing and sorting card colors (only on their screen).
- Turns auto-pass after a wrong guess.